MODELING AND TEXTURING

Paper Code: 
CGD 332
Credits: 
6
Periods/week: 
6
Max. Marks: 
100.00
Objective: 

Focus on basic character modelling, to help students learn the critical elements of digital figure modelling that distinguish levels of refinement and quality in character models.

12.00
Unit I: 

 

Introduction to Autodesk 3Ds Max- Interface, Tools: Standard Primitives, Extended Primitives, Compound Objects. Opening a 3Ds Max document, Saving a file, Working in View ports: Left, Right, Top, Bottom, Perspective. Move Tool, Select Tool,

12.00
Unit II: 

 

Introduction to Modifiers- their usage, application and properties. Box Modelling- Converting to editable ploy and editable mesh. Introduction to Vertex, Edge, Border, Plane and Face and their extensive usage. Create, Attach, Weld, Slice, Quick Slice.

12.00
Unit III: 

Introduction to Lighting- Target Spot, Target Direct, Free Spot, Free Direct, Omni, Skylight and their properties. Introduction to Cameras- Target and Free along with respective properties.

12.00
Unit IV: 

Polygon Modelling- Object Modelling: Cars, House, Interiors and Exteriors with proper lights and textures.

12.00
Unit V: 

Introduction to Animation Principles in 3D. Controlling the timeline: Set Key and Auto Key. Simple text animation, logo animation, setting up a camera in the scene and compositing a layout.

ESSENTIAL READINGS: 

 

1.      Ted Boardman, “Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)”, Focal Press

2.      Kogent Learning Solutions Inc., “3ds Max 2012 In Simple Steps (Paperback)”, Dreamtech Press

REFERENCES: 

 

1.      Ami Chopine, “3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (Paperback)”, Focal Press

2.      Jon Weimer, “3ds Max Modeling: Bots, Mechs, and Droids First Edition”.

Academic Year: