Focus on basic character modelling, to help students learn the critical elements of digital figure modelling that distinguish levels of refinement and quality in character models.
Exercise based on 3D Studio Max 2014 as an example:
- Getting Familiar with 3ds Max 2014
- Working with Objects
- Modeling Concepts
- Creating an Animation Using the Auto Key Mode
- Working with Materials and Maps
- Working with Lights and Cameras
- Exploring Inverse Kinematics and Character Studio
- Getting Acquainted with Dynamics and Effects
- Rendering in 3ds Max 2014