MODELING AND TEXTURING LAB

Paper Code: 
CGD 332
Max. Marks: 
100.00
Objective: 

Focus on basic character modeling, to help students learn the critical elements of digital figure modeling that distinguish levels of refinement and quality in character models.

 

Exercise based on 3D Studio Max 2014 as an example:

  1. Getting Familiar with 3ds Max 2014
  2. Working with Objects
  3. Modeling Concepts
  4. Creating an Animation Using the Auto Key Mode
  5. Working with Materials and Maps
  6. Working with Lights and Cameras
  7. Exploring Inverse Kinematics and Character Studio
  8. Getting Acquainted with Dynamics and Effects
  9. Rendering in 3ds Max 2014

 

 

Learning outcome:

 

Students will be able to:

 

  1. Develop skills to create basic character and digital figure models.
  2. Comprehend and apply the concepts of modeling to build models.
  3. Integrate quality, material, lights, camera, maps and levels of refinement in character modeling.
  4. Design and develop character and digital figure modelsusing inverse kinematics, dynamics and effects.

 

 

Assessment Strategies:

 

Approach in teaching:  Interactive Lectures, Discussion, Reading assignments, Demonstrations, Group activities, Teaching using advanced IT audio-video tools 

 

Learning activities for the students:  Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

 

Assessment Strategies:

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation

 

 

 

ESSENTIAL READINGS: 
  1. Ted Boardman, “Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)”, Focal Press
  2. Kogent Learning Solutions Inc., “3ds Max 2014 In Simple Steps (Paperback)”, Dreamtech Press.
REFERENCES: 
  1. Ami Chopine, “3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (Paperback)”, Focal Press
  2. Jon Weimer, “3ds Max Modeling: Bots, Mechs, and Droids First Edition”.
Academic Year: