Modeling & Texturing-I

Paper Code: 
BMA 314
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

The objective of this course is to teach users the commands and tools for Autodesk Maya. Create and manipulate 3D assets in the application.

 

Exercises based on 3D Modeling:

 

  1. Working with Maya Objects                                                       [No. of Hrs. 24]
  2. Modeling with Polygons
  • Making Component Selections
  • Creating a Polygon Mesh                                                          [No. of Hrs. 24]
  • Using Bevel Tool
  • Using Extrude Tool
  • Using Quad Draw Tool
  • Beveling Polygon Components
  • Bridging Polygon Meshes                                                         [No. of Hrs. 24]
  • Making a Polygon Mesh Smooth
  • Reducing Polygon Count

 

Exercises based on Texturing:

 

  1. Surface Materials – 2D & 3D Texture Placements               [No. of Hrs. 24]
  2. UV Layout Texturing
  3. Using Photoshop for Texture Creation
  4. Applying Texture Maps (Texture Painting.Texture Mapping)
  5. Subsurface Scattering (Fast, Simple Skin Shader Setup)

 

  1. Unfolding UVs, Mirroring UVs, More UV Tools,                    [No. of Hrs. 24]
  2. Arranging UV Shells,
  3. Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets,
  4. Bump mapping (Introduction of Normal Mapping and Displacement Mapping)
  5. Converting Displacement to Polygons, Combined Displacement and Bump Maps,

 

ESSENTIAL READINGS: 
  1. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd, 2012.
  2. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.
REFERENCES: 
  1. Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (12 September 2014).
  2. Peter Weishar and Phil Tippett, « Moving Pixels: Blockbuster Animation, Digital Art and 3D Modelling Today », Thames & Hudson Ltd (15 November 2004).

 

Academic Year: