The objective of this course is to teach users the commands and tools for Autodesk Maya. Create and manipulate 3D assets in the application.
Introduction and Maya Overview
Scene management editors, Viewport selection, using the outliner, Scene hierarchy, Nodes andAttributes, using the display layer editor
3. Transformation tools, Snapping, Duplicate, Additional transformation, Topics
Modeling with NURBS-I
Tool
Exercise: Object Modeling Bottle, glass, cup, Car etc.
Modeling with Polygons
Exercise: object modeling: cpu, mouse, flowers, pen, Still Life etc.
Texture Basics
Exercise: Create Textures on Objects (on unit 3 Exercises)
Modeling & Texturing
Exercise: Interior (Polygons) with texture