MODELING& TEXTURING-I

Paper Code: 
BMA 314
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

The objective of this course is to teach users the commands and tools for Autodesk Maya. Create and manipulate 3D assets in the application.

24.00
Unit I: 

Introduction and Maya Overview

  1. The Process
  2. User Interface : Menus in Maya, Modules and menu set, User interface sets, The Shelf, Camera Panels, Layouts
  • Working with files: files, references, projectsWorking with Objects

Scene management editors, Viewport selection, using the outliner, Scene hierarchy, Nodes andAttributes, using the display layer editor

  • Transformation

       3. Transformation tools, Snapping, Duplicate, Additional transformation, Topics

24.00
Unit II: 

Modeling with NURBS-I

  • Using CV Curve Tool , Using EP Curve Tool , Using Bezier Curve Tool , Using Pencil Curve

Tool

  • Revolve, Loft, SurfaceDrawing a NURBS Curve

Exercise: Object Modeling Bottle, glass, cup, Car etc.

24.00
Unit III: 

Modeling with Polygons

  • Basic shapes
  • Editing, mesh tool, mesh, edit mesh

Exercise: object modeling: cpu, mouse, flowers, pen, Still Life etc.

24.00
Unit IV: 

Texture Basics

  • Surface Materials
  • Volumetric Materials
  • Displacement Materials
  • 2D & 3D Texture
  • Environment Texture
  • Working with Hyper shade

Exercise: Create Textures on Objects (on unit 3 Exercises)

24.00
Unit V: 

Modeling & Texturing

  • UV Texture Editor
  • Working with UV Layout Texturing
  • Unfolding UVs, Mirroring UVs, More UV Tools, Arranging UV Shells
  • Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets

Exercise: Interior (Polygons) with texture

ESSENTIAL READINGS: 
  1. DariushDerakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd, 2012.
  2. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.
REFERENCES: 
  1. Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (12 September 2014).
  2. Peter Weishar and Phil Tippett, « Moving Pixels: Blockbuster Animation, Digital Art and 3D Modelling Today », Thames & Hudson Ltd (15 November 2004).
Academic Year: