In this paper the student is thought how to model a shape in 3D with basic parameters. Building a set modeling or modeling an automotive and giving texturing to the product.
Course Outcomes (COs):
Course | Learning Outcomes (at course level)
| Learning and teaching strategies | Assessment Strategies | |
Paper Code | Paper Title | |||
BMA 314 | Modeling& Texturing-I (Practical) | Students will be able to:
CO71. Model with NURBS-I and will be able to create Bottle, glass, cup, Car etc. CO72. Model with Polygons and create CPU, mouse, flowers, pen, Still Life etc. CO73. Describe Texture Basics an unwrapping. CO74. Explore texture over UV maps. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
• The Process • User Interface : Menus in Maya, Modules and menu set, User interface sets, The Shelf, Camera Panels, Layouts • Working with files: files, references, projectsWorking with Objects Scene management editors, Viewport selection, using the outliner, Scene hierarchy, Nodes andAttributes, using the display layer editor Transformation • Transformation tools, Snapping, Duplicate, Additional transformation, Topics
Basic shapes Editing, mesh tool, mesh, edit mesh Exercise: object modeling: cpu, mouse, flowers, pen, Still Life etc.
In-organic Modeling such as Solar systems, mountain, Prop Modeling for game or films, stage show background, gaming background. Automotive like car, bus and van with reference pictures. To create a model as it is in the picture.
Surface Materials, Volumetric Materials, Displacement Materials, 2D & 3D Texture, Environment Texture, Working with Hyper shade, Normal Map Exercise: Create Textures on Objects (on unit 3 Exercises)
• UV Texture Editor • Working with UV Layout Texturing • Unfolding UVs, Mirroring UVs, More UV Tools, Arranging UV Shells • Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets Exercise: Interior (Polygons) with texture
1. DariushDerakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd, 2012. 2. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.
1. Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (12 September 2014). Peter Weishar and Phil Tippett, « Moving Pixels: Blockbuster Animation, Digital Art and 3D Modelling Today », Thames & Hudson Ltd (15 November 2004).