This course will enable the students to
Course Outcomes (COs):
Learning Outcomes (at course level)
| Learning and teaching strategies | Assessment Strategies |
Students will : CO90. Build structures with NURBS curves and hard surface props.
CO91. Design and construct object models with polygons.
CO92. Experiment, link, test and compose different materials using shaders.
CO93. Design and build texture styles and articulate on unwrapped models and props.
CO94. Build environments and various props with texture. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Introduction and Overview
The Process
User Interface : Menus, Modules and menu set, User interface sets, The Shelf, Camera Panels, Layouts
Working with files: files, references, projectsWorking with Objects Scene management editors, Viewport selection, using the outliner, Scene hierarchy, Nodes andAttributes, using the display layer editor Transformation
Transformation tools, Snapping, Duplicate, Additional transformation, Topics
Modeling with Polygons
Basic shapes
Editing, mesh tool, mesh, edit mesh
Exercise: object modeling: cpu, mouse, flowers, pen, Still Life etc.
In-organic Modeling such as Solar systems, mountain, Prop Modeling for game or films, stage show background, gaming background. Automotive like car, bus and van with reference pictures. To create a model as it is in the picture.
Texture Basics
Surface Materials, Volumetric Materials, Displacement Materials, 2D & 3D Texture, Environment Texture, Working with Hyper shade, Normal Map
Exercise: Create Textures on Objects (on unit 3 Exercises)
Modeling & Texturing
UV Texture Editor
Working with UV Layout Texturing
Unfolding UVs, Mirroring UVs, More UV Tools, Arranging UV Shells
Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets
Exercise: Interior (Polygons) with texture
DariushDerakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd, 2012.
Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.
Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (12 September 2014).