MODELING & TEXTURING-I

Paper Code: 
BMA 314
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

This course will enable the students to

  1. Understand how to model a shape in 3D with basic parameters. Building a set modeling or modeling an automotive and giving texturing to the product.

 

Course Outcomes (COs):

Learning Outcomes

 (at course level)

 

Learning and teaching strategies

Assessment Strategies

Students will  :

CO90.      Build structures with NURBS curves and hard surface props.

 

CO91.      Design and construct object models with polygons.

 

CO92.      Experiment, link, test and compose different materials using shaders.

 

CO93.      Design and build texture styles and articulate on unwrapped models and props.

 

CO94.      Build environments and various props with texture.

    Approach in teaching:

    Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

     

    Learning activities for the students:

    Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

     

    Assessment Strategies

    Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

     

     

    24.00
    Unit I: 

    Introduction and Overview

    • The Process

    • User Interface : Menus, Modules and menu set, User interface sets, The Shelf, Camera Panels, Layouts

    • Working with files: files, references, projectsWorking with Objects Scene management editors, Viewport selection, using the outliner, Scene hierarchy, Nodes andAttributes, using the display layer editor  Transformation

    • Transformation tools, Snapping, Duplicate, Additional transformation, Topics

     

    24.00
    Unit II: 

    Modeling with Polygons

    Basic shapes 

    Editing, mesh tool, mesh, edit mesh

    Exercise: object modeling: cpu, mouse, flowers, pen, Still Life etc.

     
    24.00
    Unit III: 

    In-organic Modeling such as Solar systems, mountain, Prop Modeling for game or films, stage show background, gaming background. Automotive like car, bus and van with reference pictures. To create a model as it is in the picture.

     

    24.00
    Unit IV: 

    Texture Basics

    Surface Materials, Volumetric Materials, Displacement Materials, 2D & 3D Texture, Environment Texture, Working with Hyper shade, Normal Map

    Exercise: Create Textures on Objects (on unit 3 Exercises) 

     

    24.00
    Unit V: 

    Modeling & Texturing

    • UV Texture Editor

    • Working with UV Layout Texturing

    • Unfolding UVs, Mirroring UVs, More UV Tools, Arranging UV Shells

    • Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets

    Exercise: Interior (Polygons) with texture

     
    ESSENTIAL READINGS: 
    1. DariushDerakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd, 2012.

    2. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.

     

    REFERENCES: 
    1. Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (12 September 2014).

    2. Peter Weishar and Phil Tippett, « Moving Pixels: Blockbuster Animation, Digital Art and 3D Modelling Today », Thames & Hudson Ltd (15 November 2004).
     
    Academic Year: