This course will enable the students to:
Course Outcomes (COs):
Course Outcomes (at course level)
| Learning and teaching strategies | Assessment Strategies | |
The students will:
| Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Introduction and Maya Overview
Modeling with Polygons
In-organic Modeling such as Solar systems, mountain, Prop Modeling for game or films, stage show background, gaming background. Automotive like car, bus and van with reference pictures. To create a model as it is in the picture.
Texture Basics
Surface Materials, Volumetric Materials, Displacement Materials, 2D & 3D Texture, Environment Texture, Working with Hyper shade, Normal Map
Exercise: Create Textures on Objects (on unit 3 Exercises)
Modeling & Texturing
Exercise: Interior (Polygons) with texture
SUGGESTED REFERENCE BOOKS:
E-RESOURCES:
REFERENCE JOURNALS: