Modeling& Texturing-I

Paper Code: 
24BMA314
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 
1.Understand the basic parameters of 3D modeling.
2.Design models of different props including hard surface modeling and giving texturing on to them.
Course Outcomes: 

Course

 

Learning outcome

(at course level)

Learning and teaching strategies

Assessment Strategies

Course Code

Course

  title

24BMA 314

Modeling& Texturing-I

(Practical)

The students will:

  1. Build structures with NURBS curves and hard surface props.
  2. Design and construct object models with polygons.
  3. Experiment, link, test and compose different materials using shaders.
  4. Design and build texture styles and articulate on unwrapped models and props.
  5. Build environments and various props with texture.
  6. Contribute effectively in course-  specific interaction  

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

24.00
Unit I: 
Introduction and Maya Overview
•The Process
•User Interface : Menus in Maya, Modules and menu set, User interface sets, The Shelf, Camera Panels, Layouts
•Working with files: files, references, projects, Objects Scene management editors, Viewport selection, using the outliner, Scene hierarchy, Nodes and Attributes, Display layer, Editor Transformation
•Transformation tools, Snapping, Duplicate, Additional transformation, Topics
24.00
Unit II: 
Modeling with Polygons
•Basic shapes
•Editing, mesh tool, mesh, edit mesh
•Exercise: object modeling: cpu, mouse, flowers, pen, Still Life etc.
24.00

In-organic Modeling such as Solar systems, mountain, Prop Modeling for game or films, stage show background, gaming background. Automotive like car, bus and van with reference pictures. To create a model as it is in the picture.

24.00
Unit IV: 
Texture Basics
Surface Materials, Volumetric Materials, Displacement Materials, 2D & 3D Texture, Environment Texture, Working with Hyper shade, Normal Map
Exercise: Create Textures on Objects (on unit 3 Exercises)
24.00
Unit V: 
Modeling & Texturing
•UV Texture Editor
•Working with UV Layout Texturing
•Unfolding UVs, Mirroring UVs, More UV Tools, Arranging UV Shells
•Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets
Exercise: Interior (Polygons) with texture
ESSENTIAL READINGS: 
SUGGESTED TEXT BOOKS:
1.Kelly L. Murdock,“ Autodesk Maya 2022 Basics Guide” SDC Publications; 1st edition, 2021.
2.Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd, 2012.
3.Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press, 2014.
REFERENCES: 
SUGGESTED REFERENCE BOOKS:
1.Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC, 2014.
2.Peter Weishar and Phil Tippett, « Moving Pixels: Blockbuster Animation, Digital Art and 3D Modelling Today », Thames & Hudson Ltd, 2004.
 
E-RESOURCES:
1.https://www.youtube.com/watch?v=UJihoMWr3n4
2.https://www.youtube.com/c/jlmussi
3.https://www.youtube.com/channel/UCNWfrhzNRMYx_p1YIUKVDKQ
 
REFERENCE JOURNALS:
1.http://www.ijdesign.org/index.php/IJDesign
2.https://www.journals.elsevier.com/graphics-and-visual-computing
Academic Year: