Course Objective: This course will enable the students to
Understand how to model a shape in 3D with basic parameters. Building a set modeling or modeling an automotive and giving texturing to the product.
Course Outcomes (at course level) | Learning and teaching strategies | Assessment Strategies |
Students will: CO90. Build structures with NURBS curves and hard surface props. CO91. Design and construct object models with polygons. CO92. Experiment, link, test and compose different materials using shaders. CO93. Design and build texture styles and articulate on unwrapped models and props. CO94. Build environments and various props with texture. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks. | Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Modeling with Polygons
Basic shapes
Editing, mesh tool, mesh, edit mesh
Exercise: object modeling: cpu, mouse, flowers, pen, Still Life etc.
In-organic Modeling such as Solar systems, mountain, Prop Modeling for game or films, stage show background, gaming background. Automotive like car, bus and van with reference pictures. To create a model as it is in the picture.
Texture Basics
Surface Materials, Volumetric Materials, Displacement Materials, 2D & 3D Texture, Environment Texture, Working with Hyper shade, Normal Map
Exercise: Create Textures on Objects (on unit 3 Exercises)
Modeling & Texturing
Exercise: Interior (Polygons) with texture
SUGGESTED READINGS:
E-RESOURCES: