MODELING& TEXTURING-I (PRACTICAL)

Paper Code: 
BMA 314
Credits: 
6
Periods/week: 
8
Max. Marks: 
100.00
Objective: 

Course Objective: This course will enable the students to

Understand how to model a shape in 3D with basic parameters. Building a set modeling or modeling an automotive and giving texturing to the product.

 

Course Outcomes (COs):

Course Outcomes (at course level)

Learning    and     teaching strategies

Assessment Strategies

Students will:

CO90. Build structures with NURBS curves and hard surface props.

CO91. Design    and    construct   object models with polygons.

CO92. Experiment,    link,     test     and compose different materials using shaders.

CO93. Design and build texture styles and   articulate   on   unwrapped models and props.

CO94. Build environments and various props with texture.

Approach in teaching:

Interactive              Lectures,

Discussion,                 reading assignments, Demonstrations,         Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective                questions,

Seminar            presentation, Giving tasks.

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems             in             tutorials, Assignments,               Presentation,

Individual and group projects

 

24.00

Introduction and Maya Overview

  • The Process
  • User Interface : Menus in Maya, Modules and menu set, User interface sets, The Shelf, Camera Panels, Layouts
  • Working with files: files, references, projectsWorking with Objects Scene management editors, Viewport selection, using the outliner, Scene hierarchy, Nodes andAttributes, using the display layer editor Transformation
  • Transformation tools, Snapping, Duplicate, Additional transformation, Topics

 

24.00

Modeling with Polygons

Basic shapes

Editing, mesh tool, mesh, edit mesh

Exercise: object modeling: cpu, mouse, flowers, pen, Still Life etc.

 

 

24.00

In-organic Modeling such as Solar systems, mountain, Prop Modeling for game or films, stage show background, gaming background. Automotive like car, bus and van with reference pictures. To create a model as it is in the picture.

 

24.00

Texture Basics

Surface Materials, Volumetric Materials, Displacement Materials, 2D & 3D Texture, Environment Texture, Working with Hyper shade, Normal Map

Exercise: Create Textures on Objects (on unit 3 Exercises)

 

 

24.00

Modeling & Texturing

  • UV Texture Editor
  • Working with UV Layout Texturing
  • Unfolding UVs, Mirroring UVs, More UV Tools, Arranging UV Shells
  • Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets

Exercise: Interior (Polygons) with texture

 

 

ESSENTIAL READINGS: 
  • Kelly L. Murdock,“ Autodesk Maya 2022 Basics Guide” SDC Publications; 1st edition (18 August 2021)
  • DariushDerakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd, 2012.
  • Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.

 

 

REFERENCES: 

SUGGESTED READINGS:

  • Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (15 September 2014).
  • Peter Weishar and Phil Tippett, « Moving Pixels: Blockbuster Animation, Digital Art and 3D Modelling Today », Thames & Hudson Ltd (15 November 2004).

JOURNALS:

E-RESOURCES:

 

Academic Year: