MODELING & TEXTURING-II

Paper Code: 
BMA 415
Credits: 
08
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about Texturing & Shading in Maya.

Exercises based on 3D Modeling:

36.00
Unit I: 

Understanding cartoon anatomy and topology

Exercise:Cartoon Modeling (cartoon and semi-realistic)                                          

36.00
Unit II: 

Male figure Anatomy and topology, Advanced modeling in Maya

Exercise: Drawings for male modeling, realistic male figure modeling in maya

36.00
Unit III: 

Female figure anatomy and topology, Advanced Modeling in Maya

Exercise: Drawings for female modeling, realistic female modeling in maya

36.00
Unit IV: 
  1. Hands on Creating a new custom shader, Materials development, working with materiel shader utility nodes.
  2. Mental ray Shading Techniques

Shading Concepts, Diffusion, Reflection, Refraction, Anisotropy, Car Paint Materials, SSS Skin Shader

Exercise: Texture male, female, and cartoon models

36.00
Unit V: 
  • The MIA Material
  • Using the MIA Material Presets
  • Add Bump to the Rubber Shader
  • Create Beveled Edges
  • Creating Thick and Thin Glass and Plastic
  • Rendering Contours Enable Contour Rendering.
ESSENTIAL READINGS: 
  1. Dariush Derakhshani, “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
  2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).
REFERENCES: 
  1. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2015
Academic Year: