The main objective of the subject is to impart the practical knowledge about Texturing & Shading in Maya.
Course Outcomes (COs):
Course | Learning Outcomes (at course level)
| Learning and teaching strategies | Assessment Strategies | |
Paper Code | Paper Title | |||
BMA 415 | Modeling & Texturing - II (Practical)
| Students will be able to: CO104. Explore Male Figure Anatomy and topology and design male figure 3D model. CO105. Design and develop Female figure anatomy and topology. CO106. Create a new custom shader, Materials. CO107. Develop MIA Material Pre-sets. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Exercises based on 3D Modeling:
Understanding cartoon anatomy and topology
Exercise:Cartoon Modeling (cartoon and semi-realistic)
Male figure Anatomy and topology, Advanced modeling in Maya
Exercise: Drawings for male modeling, realistic male figure modeling in Maya
Female figure anatomy and topology, Advanced Modeling in Maya
Exercise: Drawings for female modeling, realistic female modeling in Maya
Exercise: Texture male, female, and cartoon models
The MIA Material
Using the MIA Material Presets
Add Bump to the Rubber Shader
Create Beveled Edges
Creating Thick and Thin Glass and Plastic
Rendering Contours Enable Contour Rendering.
1. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2015