MODELING & TEXTURING-II

Paper Code: 
BMA 415
Credits: 
08
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about Texturing & Shading in Maya.

 

Course Outcomes (COs):

 

Course

Learning Outcomes (at course level)

 

Learning and teaching strategies

Assessment Strategies

Paper Code

Paper Title

BMA 415

Modeling & Texturing -

II

 (Practical)

 

Students will be able to:

CO104. Explore Male Figure Anatomy and topology and design male figure 3D model.

CO105. Design and develop Female figure anatomy and topology.

CO106. Create a new custom shader, Materials.

CO107. Develop MIA Material Pre-sets.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

 

36.00
Unit I: 

Exercises based on 3D Modeling:

Understanding cartoon anatomy and topology

Exercise:Cartoon Modeling (cartoon and semi-realistic)

 

 

36.00
Unit II: 

Male figure Anatomy and topology, Advanced modeling in Maya

Exercise: Drawings for male modeling, realistic male figure modeling in Maya

36.00
Unit III: 

Female figure anatomy and topology, Advanced Modeling in Maya

Exercise: Drawings for female modeling, realistic female modeling in Maya

36.00
Unit IV: 

 

  1.          Hands on Creating a new custom shader, Materials development, working with materiel shader utility nodes.
  2.             Mental ray Shading Techniques
  3.         Shading Concepts, Diffusion, Reflection, Refraction, Anisotropy, Car Paint Materials, SSS Skin Shader

    Exercise: Texture male, female, and cartoon models

36.00
Unit V: 

 

The MIA Material

Using the MIA Material Presets

Add Bump to the Rubber Shader

Create Beveled Edges

Creating Thick and Thin Glass and Plastic

 Rendering Contours Enable Contour Rendering.

ESSENTIAL READINGS: 
  1. DariushDerakhshani, “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
  2. DariushDerakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).
REFERENCES: 

1.      Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2015

Academic Year: