This course will enable the students to
Course Outcomes (COs):
Learning Outcomes (at course level)
| Learning and teaching strategies | Assessment Strategies |
Students will : CO130. Design and create male topology (3D models) as per human anatomy.
CO131. Design and create female topology (3D models) as per human anatomy.
CO132. Build new custom shaders for materials.
CO133. Develop MIA material pre-sets.
CO134. Design and compose modelling and texturing demo reels. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
CONTENTS
Understanding cartoon anatomy and topology
Exercise:Cartoon Modeling (cartoon and semi-realistic)
Male figure Anatomy and topology, Advanced modeling
Exercise: Drawings for male modeling, realistic male figure modeling
Female figure anatomy and topology, Advanced Modeling
Exercise: Drawings for female modeling, realistic female modeling
Hands on Creating a new custom shader, Materials development, working with materiel shader utility nodes.
Mental ray Shading Techniques
Shading Concepts, Diffusion, Reflection, Refraction, Anisotropy, Car Paint Materials, SSS Skin Shader
Exercise: Texture male, female, and cartoon models
The MIA Material
Using the MIA Material Presets
Add Bump to the Rubber Shader
Create Beveled Edges
Creating Thick and Thin Glass and Plastic
Rendering Contours Enable Contour Rendering.
DariushDerakhshani, “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
DariushDerakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).
Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2015