MODELING & TEXTURING-II

Credits: 
8
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

 Objective: This course will enable the students to learn practical knowledge about Texturing & Shading in Maya.

 

Course Outcomes (COs):

Course Outcomes (at course level)

 

Learning and teaching strategies

Assessment Strategies

 
 

The students will:

CO130. Design and create male topology (3D models) as per human anatomy.

CO131. Design and create female topology (3D models) as per human anatomy.

CO132. Build new custom shaders for materials.

CO133. Develop MIA material pre-sets.

CO134. Design and compose modelling and texturing demo reels.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

Exercises based on 3D Modeling:

 

 

 

 

  

 

36.00

Understanding cartoon anatomy and topology

Exercise: Cartoon Modeling (cartoon and semi-realistic) 

36.00

Male figure Anatomy and topology, Advanced modeling in Maya

Exercise: Drawings for male modeling, realistic male figure modeling in Maya

 

36.00

Female figure anatomy and topology, Advanced Modeling in Maya

Exercise: Drawings for female modeling, realistic female modeling in Maya

 

36.00

Hands on Creating a new custom shader, Materials development, working with materiel shader utility nodes.

Mental ray Shading Techniques

Shading Concepts, Diffusion, Reflection, Refraction, Anisotropy, Car Paint Materials, SSS Skin Shader

Exercise: Texture male, female, and cartoon models

 

36.00
  • The MIA Material
  • Using the MIA Material Presets
  • Add Bump to the Rubber Shader
  • Create Beveled Edges
  • Creating Thick and Thin Glass and Plastic
  • Rendering Contours Enable Contour Rendering.

 

ESSENTIAL READINGS: 
  • Kelly L. Murdock “Autodesk Maya 2022 Basics Guide” SDC Publications; 1st edition, 2021.
  • Sham Tickoo “Autodesk Maya 2022: A Comprehensive Guide, 13th Edition” CADCIM Technologies, 2021.

 

REFERENCES: 

SUGGESTED REFERENCE BOOKS:

  • Kelly L. Murdock, “Autodesk Maya 2023 Basics Guide”, SDC Publications; 1st edition, 2022.

 

E-RESOURCES:

REFERENCE JOURNALS:

Academic Year: