Modeling & Texturing-II

Paper Code: 
25BMA415
Credits: 
8
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

Objective: This course will enable the students to learn practical knowledge about Texturing & Shading in Maya.

Course Outcomes: 

Course

Learning outcome

(at course level)

Learning   and   teaching strategies

Assessment

Strategies

Course

Code

Course title

 

 

 

 

 

 

 

 

 

 

 

25BMA

415

 

 

 

 

 

 

 

 

Modeling

& Texturing- II (Practical)

The students will:CO157. Design  and  create  male topology (3D models) as per human anatomy.

CO158. Design and create female topology (3D models) as per human anatomy.

CO159. Build new custom shaders for materials.

CO160. Develop   MIA   material pre-sets.

CO161. Design     and     compose modelling and texturing demo reels.

CO162. Contribute  effectively  in course-  specific interaction

Approach in teaching:

Interactive Lectures, Discussion,            reading

assignments,

Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning   activities   for the students:

Self-learning assignments, Effective            questions,

Seminar presentation, Giving tasks.

Assessment

Strategies

Class            test, Semester       end examinations, Quiz,      Solving problems         in tutorials, Assignments, Presentation, Individual     and group projects

 

36.00
Unit I: 

Understanding cartoon anatomy and topology

Exercise: Cartoon Modeling (cartoon and semi-realistic)

 

36.00
Unit II: 

Male figure Anatomy and topology, Advanced modeling in Maya

Exercise: Drawings for male modeling, realistic male figure modeling in Maya

 

36.00
Unit III: 

Female figure anatomy and topology, Advanced Modeling in Maya

Exercise: Drawings for female modeling, realistic female modeling in Maya

 

36.00
Unit IV: 

Hands on Creating a new custom shader, Materials development, working with materiel shader utility nodes.

Mental ray Shading Techniques

Shading Concepts, Diffusion, Reflection, Refraction, Anisotropy, Car Paint Materials, SSS Skin Shader

Exercise: Texture male, female, and cartoon models

 

36.00

The MIA Material

•   Using the MIA Material Presets

•   Add Bump to the Rubber Shader

•   Create Beveled Edges

•   Creating Thick and Thin Glass and Plastic

•   Rendering Contours Enable Contour Rendering.

 

ESSENTIAL READINGS: 

SUGGESTED TEXT BOOKS:

1.    Kelly L. Murdock “Autodesk Maya 2022 Basics Guide” SDC Publications; 1st edition, 2021.

2.    Sham Tickoo “Autodesk Maya 2022: A Comprehensive Guide, 13th Edition” CADCIM

Technologies, 2021.

 

REFERENCES: 

SUGGESTED REFERENCE BOOKS:

1.    Kelly L. Murdock, “Autodesk Maya 2023 Basics Guide”, SDC Publications; 1st edition, 2022.

 

E-RESOURCES:

1.    https://www.youtube.com/c/MikeHermes

2.    https://www.youtube.com/channel/UCZFUrFoqvqlN8seaAeEwjlw

3.    https://www.youtube.com/channel/UCZFUrFoqvqlN8seaAeEwjlw

4.    https://www.youtube.com/watch?v=jxeflXMENRI

 

REFERENCE JOURNALS:

1.    https://journals.sagepub.com/home/anm

 

Academic Year: