MODELING & TEXTURING-II (PRACTICAL)

Paper Code: 
BMA 415
Credits: 
8
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

Course Objective: This course will enable the students to learn practical knowledge about Texturing & Shading in Maya.

Course Outcomes (COs):

Course Outcomes (at course level)

Learning      and      teaching strategies

Assessment Strategies

Students will:

CO130. Design and create male topology (3D models) as per human anatomy.

CO131. Design and create female topology (3D models) as per human anatomy.

CO132. Build new custom shaders for materials.

CO133. Develop MIA material pre-sets.

CO134. Design and compose modelling and texturing demo reels.

Approach in teaching:

Interactive                Lectures,

Discussion,                    reading assignments, Demonstrations,            Group activities,     Teaching     using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

Assessment Strategies Class test, Semester end examinations,                                    Quiz, Solving                      problems       in tutorials,         Assignments, Presentation,                        Individual and group projects

 

36.00

Understanding cartoon anatomy and topology

Exercise:Cartoon Modeling (cartoon and semi-realistic)

 

 

36.00

Male figure Anatomy and topology, Advanced modeling in Maya

Exercise: Drawings for male modeling, realistic male figure modeling in Maya

 

36.00

Female figure anatomy and topology, Advanced Modeling in Maya

Exercise: Drawings for female modeling, realistic female modeling in Maya

 

36.00
  1. Hands on Creating a new custom shader, Materials development, working with materiel shader utility nodes.
  2. Mental ray Shading Techniques

Shading Concepts, Diffusion, Reflection, Refraction, Anisotropy, Car Paint Materials, SSS Skin Shader

Exercise: Texture male, female, and cartoon models

 

36.00
  • The MIA Material
  • Using the MIA Material Presets
  • Add Bump to the Rubber Shader
  • Create Beveled Edges
  • Creating Thick and Thin Glass and Plastic
  • Rendering Contours Enable Contour Rendering.

 

ESSENTIAL READINGS: 
  • Kelly L. Murdock “Autodesk Maya 2022 Basics Guide” SDC Publications; 1st edition (18 August 2021)
  • George Maestri “Maya at a Glance” Sybex (April 22, 2005)
  • Sham Tickoo “Autodesk Maya 2022: A Comprehensive Guide, 13th Edition” CADCIM Technologies (July 28, 2021)

 

REFERENCES: 

SUGGESTED READINGS:

  •  Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.

  •  Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (12 September 2014).
  •  Peter Weishar and Phil Tippett, « Moving Pixels: Blockbuster Animation, Digital Art and 3D Modelling Today », Thames & Hudson Ltd (15 November 2004).
  •  Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2015

JOURNALS:

E-RESOURCES:

Academic Year: