Modeling & Texturing-II

Paper Code: 
BMA 415
Credits: 
08
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about Texturing & Shading in Maya.

 

Exercises based on 3D Modeling:

  1. Modeling with NURBS:                                                             [No. of Hrs. 36]
  • Drawing a NURBS Curve
  • Using CV Curve Tool

 

  • Using EP Curve Tool                                                                [No. of Hrs. 36]
  • Using Bezier Curve Tool
  • Using Pencil Curve Tool
  1. Character Modeling (cartoon and semi-realistic)             

Exercises based on Texturing:                                             [No. of Hrs. 36]

  1. Hands on Creating a new custom shader, Materials development, working with materiel shader utility nodes.
  2. Mental ray Shading Techniques
  • Shading Concepts,                                                                   [No. of Hrs. 36]
  • Diffusion, Reflection,
  • Refraction,
  • Anisotropy,
  • Car Paint Materials
  1. The MIA Material                                                                        [No. of Hrs. 36]
  • Using the MIA Material Presets
  • Add Bump to the Rubber Shader
  • Create Beveled Edges
  • Creating Thick and Thin Glass and Plastic
  • Rendering Contours, Enable Contour Rendering.
ESSENTIAL READINGS: 
  1. Dariush  Derakhshani,  “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
  2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).
REFERENCES: 
  1. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2015
Academic Year: