MULTIMEDIA LAB

Paper Code: 
WDT 233
Max. Marks: 
100.00
Objective: 

This module is designed to help students in learning Multimedia tools.

 

Learning outcome :

Students will be able to:

  1. Comprehend and apply the principles of animation for creating animating objects and characters using Flash.
  2. Explain layers, frames and usage of symbols.   
  3. Combine different animation techniques to create and publish movies.
  4. Design, create and publish movie using ActionScript and embed in webpages.

 

Learning and teaching strategies:

Approach in teaching:  Interactive Lectures, Discussion, Demonstrations, Group activities, Teaching using advanced IT audio-video tools 

Learning activities for the students:  Effective assignments, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Practical Assignments, Individual and group projects.

 

 

 

Unit I: 

Movie File Formats: AVI, MPEG, SWF, MOV, DAT

Movie Frames: Concept of Frame, Keyframes, and Frame Rate

Multimedia Authoring, Using Macromedia Flash

Making Animation, Embedding Audio/Video, and embedding on the web page

Unit II: 

Setting Properties, Frame Rate and Dimensions

Making of Simple Flash Movie, Frame by Frame Animations, Types of Animations.

Scene: Concept of Scene, Duplicate Scene, Add Scene, Delete Scene, and Navigating between Scenes

Layers: Concept of Layer, Layer Properties, Layer Name, Show/Hide/Lock layers, Type of Layer - Normal/Guide/Mask, Outline Color, Viewing Layer as outline, Layer Height,

Adding/deleting a layer

Unit III: 

Animations: Motion Tweening, Shape Tweening, Masking, Layer Guide.
Frame Properties: Inserting Key Frame into the Blank frame, Selecting all/Specific frames of a Layer, Copying/Pasting selected Frames, reversing Keyframes.

Combining various animations techniques to create a movie. Using Flash for making Simple animating elements for web, Web Banners and Intros.

Unit IV: 

Symbols: Types of Symbols (Graphics/Button/Movie)

Converting Text/Graphics to Symbol, Inserting Symbol into the Frame.
Managing Symbols in Library, editing symbols. Usage of different symbols and making multiple instances of symbols and setting different properties on them

Unit V: 

Action Scripting: Basic Action scripting (play controls and frame controls).

Special Effects: Using Movie-clip Symbol to create multiple animations. Making interactive movies using buttons and Action script. Inserting Sound Layer; Testing a Scene and Movie; Import/Export (Movie/Sound and other multimedia objects).

Publishing: Publishing A Flash Movie; Changing publish Settings; Producing SWF (Flash Movie), HTML page, GIF image, JPEG Image (*.jpg), PNG Image, Windows, Projector (*.exe), Macintosh Projector (*.hqx), Quick Time (*.mov), Real Player (*.rm); Testing with Publish Preview.

ESSENTIAL READINGS: 
  1. Kea thing, “Inside Flash 5”, BPB Publications.
REFERENCES: 
  1. Hart, “MP3 Complete”, BPB Publications.
Academic Year: