Course Objectives:
The course will enable the students to
Course Outcomes (COs):
Learning Outcome (at course level) | Learning and teaching strategies | Assessment Strategies |
CO 157 Describe OOPs concepts, basic features of java, data types, casting, and various operators and expressions in Java Programming Language. CO 158 Apply decision making and branching statements, concepts of classes & objects, arrays & strings, inheritance. CO 159 Design Abstract classes, interfaces, packages, visibility control, and multithreading. CO 160 Implement Exceptions, their types, exception handling and understand Applets and Applet Life cycle in different problems. CO 161 Design programs using AWT controls and methods. | Interactive Lectures, Discussion, Tutorials, Reading assignments, Demonstration, Team teaching | Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects and peer review. |
This module is designed to acquaint the students with the concept of Java programming language.
Java Programming: Introduction to object oriented programming, Difference between C, C++ and Java, Java features, JVM, simple java program, command line argument,
Data types, type casting, operators (Arithmetic, increment, decrement, relational, logical, bit wise, conditional) and expressions.
Decision making and branching (if…else, else if, switch), looping, classes, objects and methods, constructors, wrapper classes, overriding methods, final class, visibility control, Arrays, strings.
Inheritance, Abstract class, interfaces, packages, multithreaded programming, extending thread, life cycle of thread, using thread methods, thread priority, synchronization.
Exception-Handling fundamentals, Exception types, try, catch, throw, finally, creating exception sub classes. Java applet programming, Applet life cycle, applet tag, running the applet, passing parameters to applets, getting input from the user into applet.
AWT controls (Button, Labels, Combo box, list and other Listeners), string handling (only main functions), graphic programming (line, rectangles, circle, and ellipses).