This course is enables the students to:
Learning Outcome | Learning and Teaching Strategies | Assessment Strategies-
|
The students will: CO21. Comprehend the principles of object oriented programming. CO22. Demonstrate working with primitive data types, strings and arrays. CO23. Apply Inheritance and polymorphism in C++ programs to provide solutions for code reusability. CO24. Create Java applications using applet. CO25. Design, develop and test various GUI based programs with AWT controls. | Interactive Lectures, Discussion, Tutorials, Reading assignments, Demonstration,
| Class test, Semester end examinations, Quiz, Solving problems in tutorials, Presentation, Individual and group projects and peer review.
|
Java Programming: Introduction to object oriented programming, Difference between C, C++ and Java, Java features, JVM, simple java program, command line argument,]
Data types, type casting, operators (Arithmetic, increment, decrement, relational, logical, bit wise, conditional) and expressions.
Decision making and branching (if…else, else if, switch), looping, classes, objects and methods, constructors, wrapper classes, overriding methods, final class, visibility control, Arrays, strings.
Inheritance, types of inheritance, Abstract class, interfaces, packages, multithreaded programming, extending thread, life cycle of thread, using thread methods, thread priority, synchronization.
Exception-Handling fundamentals, Exception types, try, catch, throw, finally, creating exception sub classes. Java applet programming, Applet life cycle, applet tag, running the applet, passing parameters to applets, getting input from the user into the applet.
AWT controls (Button, Labels, Combo box, list and other Listeners), string handling (only main functions), graphic programming (line, rectangles, circle, and ellipses).