STORYBOARD DESIGN

Paper Code: 
BMA 411
Max. Marks: 
100.00
Objective: 

To instruct participants in the basics of storyboard creation for animation and live-action projects.

9.00

Definition of storyboard- its origin and history. Its usage- films, theatre, Animatics, photometric, comic books, business, graphic novels, and interactive media.

Introduction to camera angles- close up, mid shot, extreme long shot (establishing shot), long shot, extreme close- up, shoulder shot. Overview of Perspective and observation- one point perspective, two point perspective, multiple point perspective.

Implementation of the rule of third. Forced perspective and exaggeration. Designing layouts according to storyboards. Storyboard Terminologies:- close-up shot, high camera angle, jump cut, level camera angle, long shot, low camera angle, pan, pov (point of view shot), reaction shot, tilt.

Storyboarding for TV commercials, Full length animation movie, Limited animation, Live Action Movie and the difference between them.

Storyboarding and Animatics: Animatics and its importance. Role of lighting and composition in effective storyboarding.

ESSENTIAL READINGS: 
1. Frank Thomas and Ollie Johnston, “The Illusion of Life”, Disney Publications.
2. Sergio Paez and Anson Jew, “Professional Storyboarding: Rules of Thumb”, Focal Press (6 February 2013).
3. Guiseppe Cristiano, “The Storyboard Design Course: The Ultimate Guide for Artists, Directors, Producers and Scriptwriters”, Thames & Hudson Ltd (18 February 2008).
 
REFERENCES: 
1. Fionnuala Halligan, “The Art of Movie Storyboards: Visualising the Action of the World's Greatest Films”, Ilex (7 October 2013).
2. Giuseppe Cristiano, “The Storyboard Artist: A Guide to Freelancing in Film, TV, and Advertising”, Michael Wiese Productions (13 January 2012).
3. Jennifer Van Sijll, “Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmaker Must Know”, Michael Wiese Productions (31 August 2005).
 
Academic Year: