STORYBOARD DESIGN

Paper Code: 
BMA 411
Credits: 
4
Periods/week: 
4
Max. Marks: 
100.00
Objective: 

To instruct participants in the basics of storyboard creation for animation and live-action projects.

Unit I: 

 

Definition of storyboard- its origin and history. Its usage- films, theatre, Animatics, photometric, comic books, business, graphic novels, and interactive media.

Unit II: 

 

Introduction to camera angles- close up, mid shot, extreme long shot (establishing shot), long shot, extreme close- up, shoulder shot. Overview of Perspective and observation- one point perspective, two point perspective, multiple point perspective. Definition of observation and its importance.

Unit III: 

Implementation of the rule of third. Forced perspective and exaggeration. Designing layouts according to storyboards. Storyboard Terminologies:- close-up shot, high camera angle, jump cut, level camera angle, long shot, low camera angle, pan, pov (point of view shot), reaction shot, tilt.

Unit IV: 

Storyboarding for TV commercials, Full length animation movie, Limited animation, Live Action Movie and the difference between them.

Unit V: 

Storyboarding and Animatics: Animatics and its importance. Role of lighting and composition in effective storyboarding.

ESSENTIAL READINGS: 

1.  Francis Glebas,” Directing The Story: Professional Storytelling And Storyboarding Techniques For Live Action And Animation”.

Academic Year: