TEXTURING & LIGHTING TECHNIQUES

Paper Code: 
BMA 415
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about Texturing & Shading in Maya.

Unit I: 
Mental ray Shading Techniques

Mental ray Shading Techniques: Shading Concepts, Diffusion, Reflection, Refraction, Anisotropy, Creating Blurred Reflections and Refractions Using Standard Maya Shaders, Reflection Blur, Refraction Blur, Basic mental ray Shaders, DGS Shaders, mental ray Base Shaders, Car Paint Materials, Diffuse Parameters, Specular Parameters, Flake Parameters, Reflection Parameters.

Unit II: 
The MIA Material

The MIA Material, Using the MIA Material Presets, Add Bump to the Rubber Shader, Create Beveled Edges Using mia_roundcorners, Creating Thick and Thin Glass and Plastic, Other MIA Material Attributes, Controlling Exposure with Tone Mapping, Using Exposure Shaders, Rendering Contours, Enable Contour Rendering.

Unit III: 

Texture Mapping, UV Texture Layout, What Are UV Texture Coordinates? Unfolding UVs, Mirroring UVs, More UV Tools, Arranging UV Shells, Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets, Optimizing Textures, Bump and Normal Mapping, Displacement Mapping, Converting Displacement to Polygons, Displacement Maps for Characters, Combined Displacement and Bump Maps, Subsurface Scattering, Fast, Simple Skin Shader Setup.

Texture Mapping, UV Texture Layout, What Are UV Texture Coordinates? Unfolding UVs, Mirroring UVs, More UV Tools, Arranging UV Shells, Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets, Optimizing Textures, Bump and Normal Mapping, Displacement Mapping, Converting Displacement to Polygons, Displacement Maps for Characters, Combined Displacement and Bump Maps, Subsurface Scattering, Fast, Simple Skin Shader Setup.

Unit V: 

Indirect Illumination: Final Gathering, Light-Emitting Objects, Final Gathering Maps, Using Lights with Final, Gathering, Image-Based Lighting, Physical Sun and Sky, Editing the Sky Settings, mental ray Area Lights, Light Shaders, Physical Light Shader.

ESSENTIAL READINGS: 
  1. Dariush  Derakhshani,  “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
  2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).
Academic Year: