USER EXPERIENCE DESIGN

Paper Code: 
DBCA 601A
Credits: 
3
Periods/week: 
3
Max. Marks: 
100.00
Objective: 

The course will enable the students to

  1. Learn basic concepts of User Experience design
  2. Design, implement and evaluate effective and usable graphical computer interfaces.

 

 

Course Outcomes (COs):

 

Learning Outcome (at course level)

 

Learning and teaching strategies

Assessment Strategies

CO 252 Explain the principles of UI design and UI guidelines

CO 253 Identify users and the role of user in designing UI.

CO 254 Analyze good and bad UI design

CO 255 Compare requirement of software and hardware for specific UI Design

Interactive Lectures, Discussion, Reading assignments, Visual Assignment

Class test, Semester end examinations, Quiz, Assignments, Presentation, Peer Review

 

 

 

 

9.00
Unit I: 

Introduction and importance of user Interface – definition, importance of good design. Benefits of good design, Graphical user interface, the concept of direct manipulation, Characteristics, Web user – Interface, characteristics, Principles of user interface

9.00
Unit II: 

Design process: Human interaction with computers, importance of human characteristics, human consideration, Human interaction speeds, understanding business functions, cognition and psychological aspects.

 

9.00
Unit III: 

Screen Designing, Design goals, Screen planning and purpose, organizing screen elements, ordering of screen data and content, screen navigation and flow, Visually
pleasing composition, amount of information, focus and emphasis, presenting information simply and meaningfully, information retrieval on web, statistical graphics, Technological consideration in interface design, non-visual interaction, interaction for user with special needs.

 

9.00
Unit IV: 

Menu and Navigation schemes selection of window, selection of devices based and screen based controls. Components – text and messages, Icons, Multimedia, colors, uses problems, choosing colors.

 

9.00
Unit V: 

Software tools, Specification methods, interface, Building Tools, Interaction Devices, Keyboard and function keys, pointing devices, speech recognition digitization and generation, image and video displays, drivers.

 

ESSENTIAL READINGS: 
  1. Wilbert O Galitz, “The Essential Guide to User Interface Design”, 2nd Edition John Wiley & Sons Inc., 2002.
  2. Ben Shneidermann, “Designing the User Interface”, 3rd Edition, Pearson Education, 2004.

 

REFERENCES: 
  1. Alan Dix, Janet E. Finlay, Gregory D. Abowd, and Russell Beale, “Human-Computer Interaction”, 3rd Edition, Pearson Education Limited, 2003.
  2.  J. Preece, Y. Rogers, H. Sharp, and D. Benyon, “Human-Computer Interaction: Concepts and Design (ICS)”, Wiley DreamTech, 1994.
  3.  Andrew Sears and Julie A. Jacko, “The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications”, 2nd Edition, Lawrence Erlbaum Associates, 2007.
  4. Soren Lauesen, “User Interface Design: A Software Engineering Perspective”, Pearson Education, 2004.
Academic Year: