USER EXPERIENCE DESIGN

Paper Code: 
DBCA 601 A
Credits: 
03
Periods/week: 
03
Max. Marks: 
100.00
Objective: 

The course will enable the students to

  1. Learn basic concepts of User Experience design
  2. Design, implement and evaluate effective and usable graphical computer interfaces.

Course Outcomes (COs):

Learning Outcome (at course level)

Learning and teaching strategies

Assessment Strategies

The students will:

CO 270.Identify the basic principles of UI design and UI guidelines in different case studies like web applications, mobile applications and desktop applications.

CO 271.Identify users and their role in designing UI.

CO 272.Analyze good and bad UI design in case studies like zomato, Penny Juice, amazon, ArngrenSuzanne Collins' books, flipkart, etc by adopting the UI guidelines.

CO 273.Categorize software, hardware and design specification for UI Design in case studies like desktop application, web/mobile application and emedded systems

CO 274.Design customized UI template for web and mobile applications

Interactive Lectures, Discussion, Reading assignments, Visual Assignment

Class test, Semester end examinations, Quiz, Assignments, Presentation, Peer Review

 

 

 

9.00
Unit I: 

Introduction and importance of user Interface – definition, importance of good design. Benefits of good design, Graphical user interface, the concept of direct manipulation, Characteristics, Web user – Interface, characteristics, Principles of user interface.

 

9.00
Unit II: 

Design process: Human interaction with computers, importance of human characteristics, human consideration, Human interaction speeds, understanding business functions, cognition and psychological aspects.

 

9.00
Unit III: 

Screen Designing, Design goals, Screen planning and purpose, organizing screen elements, ordering of screen data and content, screen navigation and flow, Visually pleasing composition, amount of information, focus and emphasis, presenting information simply and meaningfully, information retrieval on web, statistical graphics, Technological consideration in interface design, non-visual interaction, interaction for user with special needs.

 

9.00
Unit IV: 

Menu and Navigation schemes selection of window, selection of devices based and screen based controls. Components – text and messages, Icons, Multimedia, colors, uses problems, choosing colors.

 

9.00
Unit V: 

Software tools, Specification methods, interface, Building Tools, Interaction Devices, Keyboard and function keys, pointing devices, speech recognition digitization and generation, image and video displays, drivers.

 

ESSENTIAL READINGS: 
  1. Wilbert O Galitz, “The Essential Guide to User Interface Design”, 2nd Edition John Wiley & Sons Inc., 2002.
  2. Ben Shneidermann, “Designing the User Interface”, 3rd Edition, Pearson Education, 2004.

 

REFERENCES: 
  1. Alan Dix, Janet E. Finlay, Gregory D. Abowd, and Russell Beale, “Human-Computer Interaction”, 3rd Edition, Pearson Education Limited, 2003.
  2.  J. Preece, Y. Rogers, H. Sharp, and D. Benyon, “Human-Computer Interaction: Concepts and Design (ICS)”, Wiley DreamTech, 1994.
  3.  Andrew Sears and Julie A. Jacko, “The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications”, 2nd Edition, Lawrence Erlbaum Associates, 2007.
  4. Soren Lauesen, “User Interface Design: A Software Engineering Perspective”, Pearson Education, 2004.

  5. Soren Lauesen, “User Interface Design: A Software Engineering Perspective”, Pearson Education, 2004.

 

Academic Year: