The main objective of the subject is to impart the practical knowledge about how to make special effects for feature films.
Essential concepts of Special effects: Visual or Special Effects and Concept Design about ideas and concept generation for the film and games industries - ranging from characters, vehicles, products, clothing, sets and environments. The content may be historical, contemporary or future-based i.e. ‘visions’ of society, lifestyles, environments as the game/film plot dictates.
Special effects planning: Overview of story boarding of effects, planning and managing the test shot and research about techniques.
Paint, Retouch & Wire removal: The complete and advance study of the usage of paint and brush tools like brush, clone, stamp, eraser and wire removal to suspend an actor or prop in mid-air.
Camera Matching, Tracking & Stabilizing: The study of Image stabilization consists in compensating for the camera motion by applying a suitable transformation (warping) to the image. In the stabilized image, scene points are motionless in spite of camera motion.
Maya render passes & 3D compositing: The study of render passes or diffuse or specular passes can even be rendered or composite on a light basis to increase the degree of post-control.
Combining live action & CG: The study of combining computer generated character or an object with live camera footage.