Course Objective: This course will enable the students to learn practical knowledge about Texturing & Shading in Maya.
Course Outcomes (COs):
Course Outcomes (at course level) | Learning and teaching strategies | Assessment Strategies |
Students will: CO130. Design and create male topology (3D models) as per human anatomy. CO131. Design and create female topology (3D models) as per human anatomy. CO132. Build new custom shaders for materials. CO133. Develop MIA material pre-sets. CO134. Design and compose modelling and texturing demo reels. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks. | Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Understanding cartoon anatomy and topology
Exercise:Cartoon Modeling (cartoon and semi-realistic)
Male figure Anatomy and topology, Advanced modeling in Maya
Exercise: Drawings for male modeling, realistic male figure modeling in Maya
Female figure anatomy and topology, Advanced Modeling in Maya
Exercise: Drawings for female modeling, realistic female modeling in Maya
Shading Concepts, Diffusion, Reflection, Refraction, Anisotropy, Car Paint Materials, SSS Skin Shader
Exercise: Texture male, female, and cartoon models
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