The main objective of the subject is to impart the practical knowledge about Texturing & Shading in Maya.
Exercises based on 3D Modeling:
- Modeling with NURBS: [No. of Hrs. 36]
- Drawing a NURBS Curve
- Using CV Curve Tool
- Using EP Curve Tool [No. of Hrs. 36]
- Using Bezier Curve Tool
- Using Pencil Curve Tool
- Character Modeling (cartoon and semi-realistic)
Exercises based on Texturing: [No. of Hrs. 36]
- Hands on Creating a new custom shader, Materials development, working with materiel shader utility nodes.
- Mental ray Shading Techniques
- Shading Concepts, [No. of Hrs. 36]
- Diffusion, Reflection,
- Refraction,
- Anisotropy,
- Car Paint Materials
- The MIA Material [No. of Hrs. 36]
- Using the MIA Material Presets
- Add Bump to the Rubber Shader
- Create Beveled Edges
- Creating Thick and Thin Glass and Plastic
- Rendering Contours, Enable Contour Rendering.