The main objective of the subject is to impart the practical knowledge about animation in Maya.
General Animation: Powerful Key framing Tools, Key framing, First Cut, copy and paste of animated objects in the timeline, Animation play blast for rapid review of complex scenes,
Path Animation: Animate an object along a curve or surface, Edit path or other animation parameters during playback, Set Driven Key, Establish Relationships where one action automatically drives another
Dope sheet: Rapid and intuitive global editing of key frame timing, Channel Box, Quickly edit an Object’s attributes, one or more fields at a time
Graph Editor: Precise Controlling on animated parameter changes over time.
Trax Editor: Trax Nonlinear Animation Editor for non-destructive mixing, blending, and editing of poses and animation clips.