Animation Production

Paper Code: 
24BMA512
Credits: 
02
Periods/week: 
02
Max. Marks: 
100.00
Objective: 
  1. Understand the Animation Production process and apply their skills according to the 3D Animation processor.
  2. Focus on development of ideas into concepts, scriptwriting for animation, drawing storyboards to creating animatic, concentrates on the Post Production process in Animation and allows the student to use effectively.

 

Course Outcomes: 

Course

 

Learning outcome

(at course level)

Learning and teaching strategies

Assessment Strategies

Course Code

Course

  title

24BMA 512

 

Animation Production

(Theory)

 

The students will:

  1. Distinguish and correlate 2D/3D animation tools and techniques with live examples.
  2. Judge three stages of filmmaking: Pre-production, Production and Post-Production.
  3. Compose digital, matte paintings for live action and animated films.
  4. Build character bibles and libraries for animated films.
  5. Build expressions for primary and secondary characters.
  6. Contribute effectively in course-  specific interaction  

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

6.00

Animation as a story telling (narrative) medium, Animation as an artistic medium. Why Animation? (Instead of live action). The Pipeline: both 2D and 3D animation begins with a development phase. Pre-Production: Story Development (Plan out the Plot).

6.00

Scriptwriting for Animation. Character Design & Development for 2D: Shape and Proportion, Head Heights, Model Sheets, Color Models. Concept and Environment Design. Storyboarding and Animatic: Creating the Storyboard, Panning Sequences, Numbering Frames, Creating the Animatic.

6.00

2D Animation Production: Exposure Sheet (Dope Sheets), Pencil Tests, Pose Tests, Clean-Up, Ink and Paint, Backgrounds. Voice Recording, Music Track Recording, Dialogue and Lip Sync.

6.00

2D Animation: Keys, In betweens, and Timing. 3D Animation Production Process: Modeling, Texturing, Rigging, Character Animation, Lighting & Rendering. Post-production: Compositing, Video and Sound Editing, Concepts of Visual Effects, Titles & Credits. Final Output.

6.00

Character design concept, Elements of Character Design, Character Bible, Physical and Psychological attributes of the character, Case studies of character design in films, Symbolism of characters in animated films

ESSENTIAL READINGS: 
SUGGESTED TEXT BOOKS:
1. Frank Thomas and Ollie Jhonston, “ The Illusion of Life”, Disney Publications
2. Tony White,” The Animator’s Workbook”.
3. Tony White, “Animation from Pencil to Pixels” Roy Disney, 2006
REFERENCES: 
SUGGESTED REFERENCE BOOKS:
1. Joe Murray, “Creating Animated Cartoons with Character: A Guide to Developing and Producing Your Own Series for TV, the Web, and Short Film”, Watson-Guptill; 6th edition, 2010.
 
E-RESOURCES:
1.https://filmmakermagazine.com/
2.https://motioncue.com/what-are-the-steps-involved-in-creating-an-animated-film/
3.https://usv.edu/blog/what-is-an-animation-production-pipeline/#:~:text=The%20pre%2Dproduction%20process%20of,move%20to%20the%20production%20process.
 
REFERENCE JOURNALS:
1.https://www.academia.edu/Documents/in/History_of_Animation
Academic Year: