GRAPHICS-I

Paper Code: 
BMA 115
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

This course will enable the students to

  1. Learn advanced Photoshop skills, continue to expose students to image editing techniques, and graphic design fundamentals, digital paintings, matte paintings and help students develop in successful graphical documents from scratch.

Course Outcomes (COs):

Learning Outcomes (at course level)

 

Learning and teaching strategies

Assessment Strategies

Students will  :

 

CO26.    Developing skills on software tools and techniques.

 

CO27.    Creating digital campaigns for online digital platforms.

 

CO28.    Designing print ready materials for organizations.

 

CO29.    Developing gif (Small animations done in editing software)   and animated clips for websites.

 

CO30.    Assembling and building Video galleries.

Approach in teaching:

Interactive Lectures, Discussions, reading assignments, Demonstrations, Group activities, Teaching using advanced audio and video tools.

Learning activities for the students:

Self-learning assignments, Effective questions, Seminars, presentations, Giving tasks, Project studies.

Assessment Strategies

Class tests, Semester end examinations, Quizzes, Solving problems in tutorials, Assignments, Presentations, Individual and group projects, Client based brief studies.

 

 

24.00
Unit I: 

Exercises based on Raster Graphics

  1. Customizing workspace 

  2. Understanding Color and Channel (RGB & CMYK)

  3. Working with Images and Image adjustments, Histogram

  4. Selection making tools: Marquee tool, Lasso tool, Quick Selection, Magic Wand tool.

  5. Image manipulations 

  6. Working with Layers and Layer Masking : Matte Paintings

  7. Working with Text: Typography

24.00
Unit II: 
  1. Painting and Retouching: Clone tool, Stamp tool, Pattern Stamp tool, Dodge tool, Burn tool, Sharp tool, Smudge tool, Red-eye tool. 
  2. Brush Tool with Brush tool adjustments 
  3. Digital Painting Techniques
24.00
Unit III: 
  1. Using Filters and Automate Commands

  2. Working with 3D Objects

  3. Working with Video and Animation

  4. Slicing and Saving for Print and the Web.

24.00
Unit IV: 
Exercises Based on Vector Graphics 
  1. Drawing Shapes

  2. Custom Shapes

  3. Pen tool

  4. Colors and Bitmaps

  5. Working with Text

24.00
Unit V: 
  1. Using Layers

  2. Add Perspective

  3. Interactive Tools

  4. Brushes, Object Styles, and Special Effects

  5. Printing and Exporting a Drawing

ESSENTIAL READINGS: 
  1. Lisa DanaeDayley and Brad Dayley, “Adobe Photoshop CS6 Bible”, Wiley (20 June 2012).

  2. Gary David Bouton, “CorelDRAW X5 The Official Guide”, McGraw-Hill Osborne (1 October 2010).

REFERENCES: 
  1. Olivier Lecarme and KarineDelvare, “The Book of GIMP - A Complete Guide to Nearly Everything”, No Starch Press; 1 edition (15 January 2013).

  2. Kogent Learning Solutions Inc., “CorelDraw X7 in Simple Steps’, Dreamtech Press 2014.

  3. Kogent Learning Solutions Inc., “Photoshop CS6 in Simple Steps’, Dreamtech Press 2012.

Academic Year: