The objective of this course is to teach users the commands and tools for Autodesk Maya. Create and manipulate 3D assets in the application.
Exercises based on 3D Modeling:
- Working with Maya Objects [No. of Hrs. 24]
- Modeling with Polygons
- Making Component Selections
- Creating a Polygon Mesh [No. of Hrs. 24]
- Using Bevel Tool
- Using Extrude Tool
- Using Quad Draw Tool
- Beveling Polygon Components
- Bridging Polygon Meshes [No. of Hrs. 24]
- Making a Polygon Mesh Smooth
- Reducing Polygon Count
Exercises based on Texturing:
- Surface Materials – 2D & 3D Texture Placements [No. of Hrs. 24]
- UV Layout Texturing
- Using Photoshop for Texture Creation
- Applying Texture Maps (Texture Painting.Texture Mapping)
- Subsurface Scattering (Fast, Simple Skin Shader Setup)
- Unfolding UVs, Mirroring UVs, More UV Tools, [No. of Hrs. 24]
- Arranging UV Shells,
- Additional UV Mapping Considerations, Transferring UVs, Multiple UV Sets,
- Bump mapping (Introduction of Normal Mapping and Displacement Mapping)
- Converting Displacement to Polygons, Combined Displacement and Bump Maps,